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Drake Doe
SVER True Blood Unclaimed.
136
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Posted - 2013.04.18 17:42:00 -
[1] - Quote
It looke like you're wrapping multiple ewar forms into one package, that's what mid slots are for |
Drake Doe
SVER True Blood Unclaimed.
136
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Posted - 2013.04.18 20:39:00 -
[2] - Quote
The things you're trying to stop already have counters that work fine from bonused hulls and passable on unbonused ones, and when you consider the lock down time you're actually gaining much more of a dps advantage since the affected ship can neither fight back, flee, or even tank with any active module. For it to be defense only it would only be able to disrupt ewar and high slot modules but for it to be remotely balanced it would need to do the same on both ships, not just the receiving one |
Drake Doe
SVER True Blood Unclaimed.
139
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Posted - 2013.04.19 15:12:00 -
[3] - Quote
Target spectrum breaker |
Drake Doe
SVER True Blood Unclaimed.
139
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Posted - 2013.04.19 17:25:00 -
[4] - Quote
Kylec wrote:Drake Doe wrote:Target spectrum breaker Might need to expand on that a little. TSB are interesting, but again a 'passive' module. While it may be a strategic choice to put one on your ship before you undock, its still more "ok, in a fight, turn on everything and manage range as best I can (cause there is no other decision making to do)" type of module. On a slight tangent, TSB seems to have a high potential to disrupt the blob warfare and encourage smaller gang pvp... is it just that it isn't effective enough? or are people just not using it. So wrapping up multiple modules into one is a good thing? Especially with the upcoming changes leaving quite a few bses able to fit it without losing dps, and what further planning would your module required other than to overh |
Drake Doe
SVER True Blood Unclaimed.
139
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Posted - 2013.04.19 19:42:00 -
[5] - Quote
Pretty much everything you're asking for, exists as a separate module for a reason, it would be Op otherwise even with your proposed limitations, it doesn't have a big enough penalty to justify it's effectiveness |
Drake Doe
SVER True Blood Unclaimed.
139
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Posted - 2013.04.20 06:01:00 -
[6] - Quote
Kylec wrote:Drake Doe wrote:Pretty much everything you're asking for, exists as a separate module for a reason, it would be Op otherwise even with your proposed limitations, it doesn't have a big enough penalty to justify it's effectiveness Well you are not giving me much to work with here. Obviously playtest balancing is required (reduction in duration, tweaking range/tracking/sig etc) but what we are attempting to put forward is a CONCEPT. There are lots of ways to perform the same effect. Alternatively the weapon could instantly reduce the targets cap to 0, and then provide increased cap regeneration for 10 seconds (potentially increasing the targets total cap above their original) etc. To the concept, why should a single module replace 2 high slot modules, one medium, and be stronger than an other ewar without any penalties that has the tracking of a short range gun out to 50km? |
Drake Doe
SVER True Blood Unclaimed.
142
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Posted - 2013.04.22 19:33:00 -
[7] - Quote
It's the same thing as having everyone just overheat everything, you just add an Op wild card that prevents someone from fighting back and tanking instantly. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
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